We are also looking at different ways to add prizing functionality into streams themselves - promoting players and streamers and offering prizes to fans. You will see more on that in early 2020.
The idea is to bring rewards to players, fans, streamers, and viewers because we believe that real-world rewards are the best way to make games and streams more fun and more engaging.
How would Xerox takeover impact us / Omen?
MP: We have a multi-year contract with HP that will continue regardless of the results of any Xerox-HP discussions. Part of the appeal of HP as a company, whether stand-alone, or as a Xerox target, is that they are forward-thinking with respect to both younger audiences and the growing gaming market. They have multi-billion dollar revenue streams from gaming, to say nothing of all the ways that Versus can increase engagement across non-gaming software. This is a long-term relationship that will benefit all parties for years to come.
Thank you, Matthew Pierce (MP), for taking the time to answer investor questions.